Wednesday, September 19, 2012

convert a mandelbulb to a 3Dmesh

Here's how to convert a mandelbulb to a 3Dmesh:

required apps:
- mandelbulb3D
-zbrush or meshlab(free)
-3dmax or whatever 3Dapp you use...

1. in mandelbulb3D, find an awesome the usual moves to find a good area...
2. go to utilities, voxxelstack
3. press "import parameter from main"
4. preview max size 256 (64 for fast preview) it (click the scale if you dont see anything...overall scale down and up (in/out)
4b. select an output folder (make a new one)
5. zslices: start at 700 up to 1000
5b. check index with leading zero
6. start rendering slices..wait (there is a rendering slice count that moves)
7. open fiji
8. import sequence
9. select first image
10. use default, plus check use virtual stack
11. file save as PGM, in same folder
12. file save as wavefront obj
13. threshold 0
14. resampling factor 2 is good, 1 is really thick ...up to millions
15 channels: use only red
16. save in same spot, watch the mesh file size until it stops increasing.  You cant tell when fiji is done otherwise.
17. import into zbrush, tools important
18. flip faces using the display options, flip
19. click edit to rotate it
20 clean with dynamesh tool  (geometry, dynamesh, set blur to 0, click dynamesh button)

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